Muzungu wrote:
It uses a 16MB SDRAM chip (W9816G6CH-7) for buffering.
That rules out an Averlogic AL250 as it has the RAM built in.
Muzungu wrote:
MST9883C-LF
A 9883 chip is a triple 8-bit ADC. (It converts analog RGB to Digital).
Muzungu wrote:
I used SotB as my test game figuring that its touted 50 fps frame rate [snip]things in motion seem fairly smooth. [Snip] scrolling text (during the between level segues in SotB) was not as smooth as it could've been, due to separation, ghosting and shimmer.
I would recommend a smooth scroll text in a demo to see the effects of the scandoubler on motion.
Does this scandoubler always output 60Hz? If that is the case, the conversion of 50Hz input to 60Hz output will explain why the scrolling was not smooth.
Muzungu wrote:
In workbench I detected a slight ghost trail behind the pointer, likely the result of lossy compression.
Scandoublers don't compress. If you were in a non-interlaced mode, no idea what it could be.
Muzungu wrote:
Slight color separation is noticeable in hard edges
I think you'll find this is a side effect of the conversion from analog to digital and back to analog.
Muzungu wrote:
At 60Hz
Amiga at 60Hz, or scandoubler at 60Hz?