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Author Topic: Double ntsc in winUAE?  (Read 4228 times)

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Offline alexh

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Re: Double ntsc in winUAE?
« on: October 21, 2007, 10:48:41 AM »
In WinUAE Properties, Display, change Line Mode to normal.

Also try the "correct aspect ratio" tick box.

Make sure you dont have "force low resolution" ticked.
 

Offline alexh

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Re: Double ntsc in winUAE?
« Reply #1 on: October 21, 2007, 11:28:08 PM »
o Try to remove horizontal and vertical centering?

o Use a newer version of WinUAE as yours is old.

o If all else fails, removed the dblpal and dblntsc monitor drivers from DEVS:/Monitors and move them back to STORAGE:/Monitors

Edit: I just tried the latest version of WinUAE and DBLPAL and DBLNTSC modes dont look correct. (Not that they really need to under emulation).

P96 mode is an emulation of an Amiga graphics card.

Installation is explained here:

http://guide.abime.net/wb3.1/chap5.htm

One stage this guide doesnt say is that *I think* there is a newer version of UAEGFX display driver in the latest WinUAE archive / installer than the one in Picasso96, might want to use that.
 

Offline alexh

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Re: Double ntsc in winUAE?
« Reply #2 on: October 22, 2007, 10:25:49 AM »
No reason why WinUAE could'nt be made to look correct in these modes though ;-)
 

Offline alexh

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Re: Double ntsc in winUAE?
« Reply #3 on: October 22, 2007, 11:56:06 PM »
Toni Wilen, the author of WinUAE says that these modes do operate as designed. However he has made changes recently to SuperHiRes emulation that will make dblpal and dblntsc look correct.

Wait for the next release of WinUAE beta (1.4.5?) release due in a few more days.
 

Offline alexh

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Re: Double ntsc in winUAE?
« Reply #4 on: October 24, 2007, 12:16:37 AM »
Update from Toni

Quote

Toni Wilen wrote:
Status report: Unfortunately it will take more than few days before next beta will be released.

I am currently fixing/updating hires/superhires sprite support and it isn't trivial update.

Previously for example hires sprites would be converted to lores and then doubled back to hires if program used lores bitplanes -> looks crappy. Good example is Super Stardust AGA. (ship and score texts are hires sprites but currently they are reduced to lores quality..)
 

Offline alexh

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Re: Double ntsc in winUAE?
« Reply #5 on: October 25, 2007, 11:39:33 PM »
Quote

Toni Wilen wrote:
http://www.winuae.net/files/b/winuae_1450b4.zip

Beta 4:

- fixed completely broken joystick buttons (b3)
- input panel mouse wheel "buttons" added. Sends button/key down event, waits one frame, sends button/key up event
- started implementing "real" ROM image ROM scanner support (2xROM setups like CDTV extended ROM or A1200, Nordic Power etc..)
- big superhires resolution and hires/superhires sprite update
* full SuperHires resolution support (without dropped pixels)
* Doublescan hires modes are now also properly displayed (hires doublescan is really "half-scan" superhires mode)
* Replaced lores checkbox with lores/hires/superhires selection.
** SuperHires mode uses 4xdoubling in lores, 2xdoubling in hires and no doubling (and no dropped pixels) in superhires.
** Hires = old non-lores mode, 2xdoubling in lores, no doubling in hires and drop every other pixel in superhires (+)
** Lores = no doubling in lores, drop every other pixel in hires (+), superhires not supported
+ = lores smooth filtering supported
NOTE: regular (non-doublescan) superhires aspect ratio is wrong, use filters if you need correct aspect ratio
NOTE2: interlaced doublescan modes are buggy
* AGA superhires sprite resolution supported (previously hires only)
* hires sprites are not converted to lores (and then doubled again..) anymore if screen is doubled (lores program, hires/shres in GUI) Check Super Stardust AGA if you want to see the difference.
* AGA hires/shres "smooth" scroll BPLCON1 bits supported
* OCS/ECS (no ECS Denise) uses old code path = no performance change. ECS-Denise and AGA uses new more complex and slower sprite/bitplane drawing code path (optimization still to do..)
* Probably breaks something...
 

Offline alexh

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Re: Double ntsc in winUAE?
« Reply #6 on: December 21, 2007, 03:14:44 PM »
Double modes and superhighres now fixed.

http://www.winuae.net

Quote

Toni Wilen wrote:
WinUAE 1.4.5 (20.12.2007)
=========================

New features:

- Sana2 compatible net device (uaenet.device) emulation. WinPCap required.
- Full doublescan mode emulation (DBLPAL, DBLNTSC, MultiScan etc..),
  sprite doublescan support.
- Full SuperHires emulation, bitplanes and sprites, including ECS
  Denise "scrambled palette" superhires mode. Also does not downscale
  hires sprites to lores anymore when bitplane resolution is lores.
- SuperHires resolution added to display panel, replaces old GUI lores
  setting with lores, hires and superhires select box.
- .dsq (DiskSqueeze) and .wrp (Warp) disk decompression support.
- "Automount" and "Do not boot" harddrive options added.
- Axis movements can be mapped to buttons in input panel
  (left/right and up/down)
- Picasso96 resolutions 320x200, 320x240, 640x400 and 640x480 added to
  resolution list, even if no native Windows support.
- optional ini-file registry replacement. (winuae.ini or -ini )
- Autocomplete added to most path text boxes.
- Added information text to hardfile panel (shows type, size,.. of HDF)
- Nordic Power 3.0 freezer cartridge support.

Bugs fixed:

- lzx decompression stability and compatibility improved.
- Debugger C-command word and long word support fixed.
- Heavy CD32 Akiko C2P usage caused huge performance loss.
- AGA statefile restore crash fix.
- Analog joystick mouse emulation fix.
- A500 cycle-exact mode freeze in some cases.
- Picasso96 display preferences resolution list corruption.
- A590/A2091 SCSI emulation buffer overflow crash fix.
- Some types of HDF didn't mount properly.
- Some automount issues fixed.
- CDTV and CDTV SCSI emulation compatibility improved.
- Some ECS Denise-only features fixed.
- Miscellaneous fixes here and there.
- Blank screen in windowed mode fixed (RGB overlay incompatibility)