kidkoala wrote:
1. what is the connection between the fpu and the crystal?
For 68882 FPU's the crystal speed is 1:1 to the FPU speed. Use a 40MHz Crystal, FPU runs at 40MHz etc.
can i just put in the fastest fpu and crystal there is? (says something about max. 33mhz in my primitive papers on the sx32).
It depends on the accelerator, but in general YES.
2. can i put in the fastest cpu i find? (like a 50mhz or something), is there a connection between the cpu and the fpu speed?
The 680x0 and FPU can run asynchronously, but I believe that the CPU has to feed the FPU both instructions and data and so if there is a BIG gap between speeds (14MHz 020 & 50MHz 68882) then the FPU will spend a lot of it's time waiting. There is pipelining in the FPU so it's not a 1:1 relationship.
4. what is the fpu used for (i know about floating-point operations, but what is that, and give me some examples of which programs/games use it and which doesn't)?
The answer is mainly nothing. Very few games will use it. A few CAD like things (SCALA, Lightwave etc.) will use it.