saimo wrote:
@Crumb
Now this does get me started :-p
You see, for years I have been working hard on a freeware library that pushes AGA & M68k to the max (at least, the max I could) to create new and fast video modes to be used for demos and games for - guess what - classic Amigas.
After the release I got some feedback, yet I never heard of any production that makes use of it, which felt a bit sad... does anybody know anything about this? The piece of software in question is the tcs.library, which, among a lot of features, offers fast c2p (320x256 at 50+ FPS on an A1200+Bz1230) and things like dual playfield made of 2 separate and indipendent 8-bit screens blended with freely selectable degree of transparency (yes, that makes 65536 colors on screen)... listing all the features would be too long here, but this should be enough for identification.
I admit it: this is a piece of self-advertising :-p but anyway is an example (just one of the many) of how our beloved HW can be twisted, differently from what happens today with standard HW and libraries (please note that I'm not saying that they are bad - at most, I'm complaining about the programmers' attitude).
Well, I guess you all have enough of this, so I'd better sign off.
saimo
But if you think about what you are saying you realise I'm right :-)
Your library is using the Amgia Chipset as nothing mroe than a LowRes Frame buffer (and lame one at that). You are moving more and more work on to the CPU, which in turn requires you to upgrade the CPU.
Your argument has the illusion of working because we are able to upgrade the CPU. but if you tried to do any complex modern effects with a Stock A1200, you would soon realise the hardware is a massive limitation.
And for the record, Lowres displays are not suitable for modern effects. I'm embarrased if I see anything less than 800*600 now.
Yes the Amigas hardware was great. But it was designed for the 2D era. Commodore never put money into the AAA chipset (which work started on once the A1K was released). If the AAA chipset had been released with it's 3D friendly design, the computing world as we know it would be very different now.
@minator
Flood is a reclusive music producer who has produced the majority of Albums in my music collection. I just happened to meet him in a club one night.