Yeah that one really solved the thing. Looks like I have to spend more time to learn and get used to this methods.
A few more questions.
1. Does a user have to chose amongst the keyboards available or a keymapping facility is available?
It has been a while since I used WinUAE, but you should be able to remap the keys in the "Input" settings.
2.While running this game the process monitor shows the CPU at 16% steadily. Is there anyway to bring it down below 10% by way of controlling CPU cycles etc.
Amiga emulation is so complex we are lucky to have it as low as this! There are ways to reduce CPU load, but always at the expense of emulation quality.
3.In the game's 2nd floppy there is a steady MP3 music playing which sometimes is obscuring the sounds. I don't think this has been tampered with. But anyway to give prominence to the game sounds rather than the BGM.
The audio setting for that sort of thing will be in the actual game options, not the emulator.
Since mp3s did not exist in the early 90's the likelihood is that the music is what is known as a MOD, which will be sharing the 4 amiga audio channels with the sound effects... Sometimes that means stealing time away from the sfx...