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Author Topic: Amos Tutorials  (Read 3877 times)

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Offline bloodline

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Re: Amos Tutorials
« on: January 26, 2004, 09:49:42 PM »
Check Aminet for example code, there is plenty there and should give you a good idea.

AMOS is very standard BASIC, it's power come from it's large command set that allow access to the Amiga custom chips.

Should you prefer to work with the Amiga OS (as well as te custom chips), then Bliz Basic2 (or amiblitz as I think it is called now) would be a far better choice.

Offline bloodline

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Re: Amos Tutorials
« Reply #1 on: January 27, 2004, 01:15:45 PM »
You could even go for C if you wish?

Once you get passed the compiler setup, it's not too hard to bang out a program.

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Re: Amos Tutorials
« Reply #2 on: January 28, 2004, 10:58:40 AM »
Quote

Imerion wrote:
Quote
As Bloodline says, AMOS is not really something that I'd want to start learning now. Sure, you can get a fancy rainbow effect with a few lines, but even AGA screenmodes aren't supported (AFAIK there are extensions for AGA support, though I've never used them) and you can give up any ideas of writing programs that'll work well with non-custom hardware, AmigaONEs, Pegasoses (sp?), AROS or Amithlon

BTW I started a short tutorial on the wiki here - if anyone feels that they know more about BASIC than I do (likely) then feel free to edit it.



Hehe, I know that much basic. I dont want to boost but im pretty good at basic. Thats the only programming language I have mastered though...

Btw, wont Amos games run on emus on the newer systems? JIT emulation should be fast enough.


AMOS hits the hardware, the programs cannot run on any of the current AmigaOS/clone based machines.

Blitz Basic 2 programs run fine on MOS and  (Should, not tested tough) OS4, providing you don't use "Blitz Mode" (the hardware hitting mode).

I think you should avoid AMOS if future compatibility is a requirement.