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Author Topic: Subpixel-corrected lines and polygons on Amiga  (Read 8367 times)

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Offline bloodline

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Re: Subpixel-corrected lines and polygons on Amiga
« on: January 13, 2012, 04:03:00 PM »
Awww! Get a room you two ;)

Seriously, fun read! I never knew the old PC gfx chips had so much hardware in them!

Offline bloodline

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Re: Subpixel-corrected lines and polygons on Amiga
« Reply #1 on: January 13, 2012, 05:46:18 PM »
The c2p function provided by Akiko was of little real value... As soon as you have fastram, the CPU can outperform it. A true chunky mode would have been much more welcome :(

-edit- Though it should be noted that we did get the Akiko c2p free with the CDROM controller, where as fast ram would have added a few more cents to the cost of the machine and Commodore couldn't entertain that idea ;)
« Last Edit: January 13, 2012, 05:48:25 PM by bloodline »