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Author Topic: People are looking to create video game company  (Read 26421 times)

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Offline bloodline

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Re: People are looking to create video game company
« on: November 16, 2011, 04:15:31 PM »
Quote from: Amiten;668075
Hi lando,
 
Thanks for your response, but really I don´t think asm is necesary obligatory , Remeber "Skidmarks" was a super Comercial game and was made in Blitzbasic , to day´s we have more tools and posibilities to make a great´s Games without necesary dificults lenguage programs like asm, any way asm coders all allways wellcome to the Proyect. and todays cross C compilers also its better then yesterday.
 
And the idea of a really comercial company first the proyect and his team must do a big effort to go at this level.
 
Regards and Amiga Forever!
Amiten.
Sorry off topic, but is your "J" key broken?

Also good luck! Sounds like a fun project!

Offline bloodline

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Re: People are looking to create video game company
« Reply #1 on: November 16, 2011, 04:19:02 PM »
Quote from: Lando;668073
If you're creating commercial games for classic Amigas then you really need 68k asm coders, and they need to have an in-depth knowledge of not only 68k asm but the Amiga chipset as well.
That does depend on the type of game... But if they want to do some fast paced or compute heavy stuff Asm is basically vital...

I used to use the blitz inline Asm a lot, it made like easier to do all the setup in blitz, jump to blitz mode and then do all the heavy lifting in Asm :)

Offline bloodline

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Re: People are looking to create video game company
« Reply #2 on: November 16, 2011, 07:12:39 PM »
Quote from: Digiman;668094
Whilst many commercial games were machine code they were still technically underwhelming due to ST-PORTING-ITUS!

Knowledge of chipset quirks and how to use blitz mode properly are just as important IMO.

Personally I have yet to see an OCS game I believe uses 100% of Amiga, except maybe Lotus II on NTSC machine. That sort of quality definitely requires ASM AND skillful exploitation of Amiga features/quirks, a very rare combination.
Shadow of the Beast 2 :)

Offline bloodline

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Re: People are looking to create video game company
« Reply #3 on: November 17, 2011, 10:10:44 AM »
I just want to add that you can also add Asm to AMOS code too... But you have to fold it into procedures... Hmmm, now I come to think about it, AMOS's biggest draw back was the lack of data structures and proper functions... It's been so long since I looks at AMOS :)

Offline bloodline

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Re: People are looking to create video game company
« Reply #4 on: November 17, 2011, 11:35:52 AM »
Quote from: Thorham;668162
And don't forget that there's no proper variable system: You don't have to declare a damned thing and a variable's type is indicated by things such as $ for strings. The whole language smells of old 8 bit Basic interpreters.
That doesn't stop you writing good games... That just limits your ability to develop large maintainable projects with extensive colaboration... Oh, I see what you mean ;) x

Offline bloodline

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Re: People are looking to create video game company
« Reply #5 on: November 17, 2011, 12:32:59 PM »
Quote from: JJ;668164
What will make or break this or any other prjoects is good/abd project management.
 
You will need specegfic tasks for spefic people, with strict deadlines etc.
 
Yes I can help coding.  I will just learn whatever language as we go along.  I can also code review, bug hunt etc etc.  Blitz I suppose would be best, as did some work Bliz on the PC years and years ago.
The PC version of Blitz it totally unlike the Amiga version... Just pointing this fact out :)

Im wondering what the precise goals of this project actually are?

If it's to write free games for the Amiga500 then perhaps blitz is the way to go.
If it is to write commercial games for classic Amigas in general... Then blitz and Asm would be a good choice.
If it is to write anything else... Then the only real choice is C + SDL ;)

Offline bloodline

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Re: People are looking to create video game company
« Reply #6 on: November 17, 2011, 06:58:37 PM »
Quote from: JJ;668174
Is it not ?
 
Shame I like blitz on the pc, its pretty good and supports custom types etc
Yup, totally different... The Amiga version is actually more powerful due to it being more low level... That said the PC version uses DirectX so you have so much more powerful hardware to run on... swings and roundabouts :) Oh, then you have BlitzMax, which replaces the PC version, and offers greater type support and a degree of object oriented programming.

-Edit- I should add that the PC version of Blitz extended the idea of types with something more similar to Obj-C's dictionaries... and gets a lot of power from that!
 

Really it all pales in comparison to C/C++ (or my favourite Obj-C) with good support libraries... SDL was my I/O library for most of the last 10 years (before I moved to Cocoa on the iPhone).
« Last Edit: November 17, 2011, 07:03:56 PM by bloodline »
 

Offline bloodline

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Re: People are looking to create video game company
« Reply #7 on: November 17, 2011, 08:12:14 PM »
Quote from: ChaosLord;668203
You have this somewhat backwards.

A turn based strategy game uses more cpu power than an arcade game because it must do all the cpu things the arcade game does, plus run all kinds of complicated AI code that the arcade game does not have to do.

So in fact you should have said "If you want to do more strategy type games, then unless you use ASM it will be slow and look crap."
You missed the point, with an Arcade game you have to complete all compute tasks within 1/50th of a second otherwise the screen update is jerky... With strategy games there is no real deadline to complete the compute tasks.

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Re: People are looking to create video game company
« Reply #8 on: December 03, 2011, 06:56:07 PM »
Lol!! Well that went tits up pretty quickly... Perhaps a record for even for the Amiga Scene :)