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Author Topic: looking for map editor for AMOS, (TOME?)  (Read 6204 times)

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Re: looking for map editor for AMOS, (TOME?)
« on: May 10, 2011, 01:10:31 PM »
Quote from: Damiga;636933
Yeah I have a feeling it's not the "right" way to use DATA for that kind of stuff, but hey, I'm a noob when it comes to coding =)


Nothing wrong with using Data statements for map data, but it will make your program more expandable if you load the data from disk, rather than hard code it.

I believe AMOS has a "bank" system for saving Binary data to disk which should make the the process quite straight forward.

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Do you perhaps have any pointers on writing map editors? Source code would be great, I would actually prefer blitz source, that way I would have to convert them to AMOS.


How you make it is up to you, and more importantly how you organise your graphic data!

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I've found that converting source from Blitz to AMOS has been a great way for me to actually learn something. =)


Just have a go at making something like a paint program that let's you drop tiles onto a grid, that will make a good starting point.