I can't argue with that, and yes the ultimate blame does lay with with Commodore management. However I can't see any evidence from products outside the C64 and A1000 chipset that anything as good would ever happen again based on products/prototypes sold.
You have no idea what projects were in development, what ideas were brought to the engineering management, what got cancelled, what got the green light only to be shelved once production costs became apparent.
Cost/performance is the issue not ultimate performance too sure.
Not sure what you are trying to say here, but Commodore strategy was low cost, high volume.
Case in point, how difficult would it have been to put two Paula chips on the A4000/3000 motherboard for 8 channel sound? Given the price of these machines it should have been done (well a new sound chip to be honest but dual Paula would have been a cheap fix).
That would be a nasty hack, which given Paula's intimate relationship with the system (interrupt controller etc) probably would have required a lot of work, just to make it work... Which would have added at least $10 BOM on to the design ($40 in retail), for some more sound channels, of which the Amiga already had more than most machines? How do you explain that to your manager?
In a company like Commodore, if something isn't broken... You don't fix it and you certainly don't make it more expensive.
Hell working C65 prototype chipset had 256/4096 colours in 320x200 and pre-dated AGA didn't it?
Never made it to production. It's a case in point, and is actually against your argument.