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Author Topic: CyberGraphX 4.0 or Picasso96?  (Read 4134 times)

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Re: CyberGraphX 4.0 or Picasso96?
« on: November 27, 2003, 04:08:01 PM »
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Karlos wrote:
@Kronos

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Kronos wrote:

Both P96 and CGX patch graphics and layers.library but to get real 24bit you would have to completly rewrite both and a great portion of intuition too.


Well, not especially. I am saying they should have introduced a parallel system for graphics rendering that was a graphics.library like API. Since a gfx card would be required to use it anyway software needing to use 15/16/24 bit gfx stuff could use it instead of graphics.library for rendering.
As long as you ensure that stuff can be hooked into intuition and so on, it would be no more work than was required to patch into intution and layers anyway.

Oh well...;-)


AROS does indeed do such a thing, you really should join up to the dev list you and your skills would be most welcome.

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Re: CyberGraphX 4.0 or Picasso96?
« Reply #1 on: November 27, 2003, 04:38:39 PM »
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I'm on the list (just lurking).
Tried that once but miserably failed when I realized that I couldn't link
all that C++ code I brought through the compiler in sweet and tears  




Maybe you should be more active :-)

And yes, C++ shouldn't be a problem any more :-D