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Author Topic: Scrolling 2D: why so good on Amiga?  (Read 6528 times)

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Re: Scrolling 2D: why so good on Amiga?
« on: April 10, 2010, 11:19:05 AM »
VBL beam synchronisation coupled with scrolling based on setting a bitplane offset, rather than the blitter approach as used in most old 2D PC gfx engines... modern gfx engines use the 3D hardware (via OGL or DX3D) which gives much superior results.