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Author Topic: AROS Status Update  (Read 7382 times)

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Re: AROS Status Update
« on: March 09, 2004, 09:37:44 AM »
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Poster: cecilia  Posted: 2004/3/9 1:43:56

if this keeps up i'll be forced to see if it will work on my laptop!


You mean your poor laptop has been denied AROS all this time!!! :-(

:-D

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Re: AROS Status Update
« Reply #1 on: March 09, 2004, 11:20:21 AM »
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And I'd like to have direct 68k emulation (without the UAE thingie) on big-endian systems...


On Big endien systems direct 68k emulation is possible, but is it desirable?

I personally think the benefits of UAE outweigh the use of a direct emulator.

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Re: AROS Status Update
« Reply #2 on: March 09, 2004, 02:59:31 PM »
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I don't. I prefer to mix native libraries with 68k ones. I have looots of 68k stuff and libraries that could benefit from this.


I would then ask you, How many x86 programs do you have that require 68k libraries :-)

68k programs will still be able to use 68k libraries :-)

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Re: AROS Status Update
« Reply #3 on: March 09, 2004, 04:18:41 PM »
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Any program that uses MUI MCCs for example.



AROS will get it's own versions of most MUI stuff... but good point :-)

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We wouldn't be waiting a native TCP/IP if we had a 68k integrated emu working. We wouldn't had need the native GCC port and a long etcetera.


We need a native TCP/IP stack. since we want a system that is integrated into the system rather than a 3rd party extra.

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For example, I could use Poseidon for the USB stuff, I could use Genesis for the TCP/IP, and blah blah blah...


A native USB driver would be needed anyway.

If you really think about it, I'm sure you will realises that the UAE approach is a much better long term solution.
:-)

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Re: AROS Status Update
« Reply #4 on: March 10, 2004, 11:38:26 AM »
It might be an idea to talk to NicJA about mmu.hidds and the like, when I spoke to him about it, he said he had a better idea... I think his idea was abstract it a bit more... probably using his new cpu.resource.

Anyway, I still am not convinced by direct 68k emulation... A much better idea would be to have a special library loader that creates virtual libraries on the side of the system that doesn't have the native library at run time.

I really like the idea of keeping 68k programs running in a UAE context, so that I can run all my old Hardware hitting games (the only things I have left of my Amiga software that I can't get equvilents on my PC), and because it offers crash protection.

The direct 68k emualtion might me a nice (even desirable) short term solution, but in the long run I would prefer the UAE solution for these reasons:

1. Greater compatibility with Amiga software.
2. Greater system stability.
3. Reduced resource overhead.
4. Platform independance.
5. To encourage more native software.
6. Greater User control over the 68k software.
7. To allow the easy bypassing of legacy system components.
8. Externally matintained Emualtion software (less AROS resources required).

:-)

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Re: AROS Status Update
« Reply #5 on: March 10, 2004, 04:02:47 PM »
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UAE under AROS ... I'm wondering if it performs faster than under Winblows ou Lunix ...


With our integrated emulation system, Operating system opertaions (graphics etc.) should be a lot faster since they will be handled directly by the native AROS :-)

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Re: AROS Status Update
« Reply #6 on: March 10, 2004, 04:56:07 PM »
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Even considering gfx card acceleration under Winblows / DirectX ?


err... when we get hardware acceleration :-)