Philski wrote:
Thanks for that.
I've been using only 16 because I was hoping to use 16 colours for the environments and 16 for character animation.
Originally I was using HiRes, but when I moved over from Amiga Forever to my newly acquired A600 I found it couldn't handle it.
Well if you plan to use a 32 colour screen, then your animation also needs to be 32 colours and use an identical palette to the screen, even if you plan to separate the palette uses between the bobs and background.