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Author Topic: Using the Amiga for iPhone game dev  (Read 4129 times)

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Re: Using the Amiga for iPhone game dev
« on: November 28, 2008, 09:43:00 PM »
Um... If my miggy died mid project... I'd be using UAE, to fill in (though a new miggy would be on order ;-))

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Re: Using the Amiga for iPhone game dev
« Reply #1 on: November 28, 2008, 10:20:22 PM »
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larsef wrote:
UAE is not an option for making music. As I wrote, I needed to take samples from my synths and Protracker is really great for that, but afaik it's not possible to sample sounds in UAE.


Sure! Just save the sample in Logic as AIFF 8bit... it will load in to Octamed just fine, I do it a lot :-)

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Re: Using the Amiga for iPhone game dev
« Reply #2 on: November 29, 2008, 11:26:16 AM »
looking at the site, the game has a strong Amiga vibe to it, though obviously more 3D :-)

Look forward to giving it a spin ;-)

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Re: Using the Amiga for iPhone game dev
« Reply #3 on: December 05, 2008, 11:15:59 AM »
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JJ wrote:
I thought apple would not let lite free versions of games to try and sell full games ?


Sure they do!! I always try the free lite version of a game before I buy it :-)

This game is actually very good, the gfx are a little dark though and the motion needs to be a little more fluid! Good fun to play :-)