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Author Topic: Developer strikes it rich with iPhone game  (Read 6376 times)

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Re: Developer strikes it rich with iPhone game
« on: November 23, 2008, 02:29:55 PM »
I too wish to repost:

15 years ago I would have spent (and did spend) my spare time writing stupid little games for my Amiga, I would slave over the gfx and sound and code to get something that was ok, and I would give a copy to all my friends who would give me feedback while enjoying playing it... I would put a floppy disk into an envelope and send it to a publisher and never hear back... My only option was then to go to my local PD store and put out a Demo in their library and hope that I would get some feedback and requests to buy the full game... Also that my PD library would hopefully share my Demo with other PD libraries.

I never heard anything back, nothing.



Now I can spend the same amount of time writing a game for my iPhone... I can share it with all my iPhone owning friends for free... Then once I'm happy with it, I can pay apple $100 (one off cost, no limit to the number of apps I can put on the store) and it gets published on their app store (to every person in the world with an iphone) with a 70:30 profit split in my favour...

Which is the better deal?


My friend Kris has just released and iPhone app (search for "Gold Price" on your app store). And it's been a surprising success for him, the app took about 10 min to write and another couple of days to debug.


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Re: Developer strikes it rich with iPhone game
« Reply #1 on: November 23, 2008, 02:43:00 PM »
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Hans_ wrote:
To be honest, if I had a Mac and an iPhone, I'd download the SDK and try it out, just to see what happens.

Hans



You don't need an iPhone, the SDK has a built in iPhone emulator to allow quick testing... if you have a "hackintosh", you can give it a spin too... I think as a coder you would enjoy it!

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Re: Developer strikes it rich with iPhone game
« Reply #2 on: November 23, 2008, 04:01:26 PM »
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AJCopland wrote:
Quote

Hans_ wrote:

I'll check that out when I have time.

Hans


If you've got a penchant for silly maths (vector) it's even got a VFPU and theres a handy vector/matrix math library (vfp) for it too :-D

Good for all kinds of 2d/3d gfx processing, animation, physics etc effects!

Andy


The iPhone (like most new handhelds now) also support OpenGL ES, with direct hardware acceleration via a PowerVR 3D chip :-)

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Re: Developer strikes it rich with iPhone game
« Reply #3 on: November 23, 2008, 05:34:44 PM »
Quote

Hans_ wrote:
Quote

AJCopland wrote:
Quote

Hans_ wrote:

I'll check that out when I have time.

Hans


If you've got a penchant for silly maths (vector) it's even got a VFPU and theres a handy vector/matrix math library (vfp) for it too :-D

Good for all kinds of 2d/3d gfx processing, animation, physics etc effects!

Andy


Yes, I have a thing for vector mathematics, 3D graphics, etc. (have a look at my website). Unfortunately, OSx86 won't work on my Acer Ferrari 4000 laptop, so it will have to wait.

Hans



Before I was prepared to commit to buying a Mac, I did play with OSx86 a lot!!! So if you need a hand to get it working I might be able to help!

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Re: Developer strikes it rich with iPhone game
« Reply #4 on: November 23, 2008, 05:40:23 PM »
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Ilwrath wrote:

Now, coming back around to the article... Sure, it's wonderful you can code an app or game and make a few bucks on a handheld platform.  To me, it's interesting to consider why developers can make money on an iPhone app, and not a PC/Mac/Linux/Console, and what changes that might lead to software development, and platforms in general, in the future.


What is interesting is how Google, Nokia and now MicroSoft have all started services that follow the Apple App store service model...

Apple really stuck luck when it decided to use the iTunes iPod content delivery model for digital music... and they are making full use of the infrastructure to try out new concepts... I notice that Apple have tried to apply the same model to Video downloads, and it has not been even slightly as successful as Music and applications...

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Re: Developer strikes it rich with iPhone game
« Reply #5 on: November 23, 2008, 08:29:07 PM »
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kickstart wrote:
This is the alternative OS forum... but... reading about so many people talks more about mac than amiga in an amiga forum is a bit sad, i cant see all of this atraction in a mac, i have one of them, waiting for morphos of course.

Like sad is to play on iphone, where are the buttons on this "phone"? playing touching the screen? yes very mac, cool, fashion but useless.


Just play with your Nokia, and wait until they get Touch Screen working :-)

Seriously, From a technical stand point the iPhone is pretty good... and the app store allows any of us to distribute our apps to any person on earth who has an iPhone... If you don't get how amazing that is... You've never developed software and had to deal with a publisher :-(