SamuraiCrow wrote:
bloodline wrote:
Yes... AGA only requires 2 extra bits in the bit planes... And 3 extra bits in the palette table to achieve the extra colours...
The sprite hardware had a bit of an overhaul and a burst mode was added to Alice... The AGA chipset was a pathetic upgrade... Especially compared to what the PC gfx chip vendors were making at the time!!!!
Actually the PC chip makers were about 3 years later since they couldn't write hardware-accelerated drivers until Windows 95 came out.
No, S3 had some pretty cool stuff out even by 1991... Others followed pretty quickly... Even the Falcon had 16bit chunky, when the Amiga was still stuck with its archaic planar display...
Also, the palette table was expanded from 12-bits per entry to 25.
Um... That's what I said (I should have made it clear I was saying 3bits added per colour gun)... I didn't realise it the OCS/ECS only had 4bits per gun though? (-Edit- Just checked, the OCS only had 4bit per gun.) I thought it was 5 bits per gun!!! Thus the addition of of 3 bits per gun to bring the entry to 24bit (+one Genlock bit?)... damn it's been so long since I messed around with Amiga hardware... it must be over 10 years now :-(