Nick wrote:
No its not object orientated. Its just like BASIC except simple commands load and move objects around etc. It can keep track of objects. The move commands I have (you can get extra plugins) won't do exactly what I want, so I'm trying to get around them. Its an easy programming language. Within my second day of using it I had made a simple 3D landscape using a displacement map (which was grabbed from a small bitmap I made). A simple 3D object was driveable with the camera following it. It also drove over the landscape properly, well except I didn't even start the problem of it not rolling on the hills, it only pitched up n down. It was a good start I think. No help was needed on that one! Its just this mathematical problem has got me. I've been wanting to make this game for like 10 years! :-)
It's seems quite good... have you tried Blitz3D/BlitzMAX... they are object oriented and I found them pretty easy to get a 3D game together in no time at all... I'll have a look at Dark basic and see how it compares...
Anyway... if you are doing FP then it can be easier to actually update the landscape objects an keep the camera static....