ChaosLord wrote:
no double buffering will look like crap... All blitter ops will look nasty
Wrong. It all depends on what you are blitting and if you are making use of the Amiga chipset's awesome features (Jay Miner rulez 4eva) and how you have written your code. Some games require double-buffering and some do not.
I'm not going to be drawn into a debate as to the "correct" usage of the Amiga chipset, suffice to say if you want make a game that looks really good you need to use the blitter quite extensively, and the slowness of the blitter will need to be smoothed out with double buffering, which I might add the Amiga chipset was rather well suited to.
On topic, I could easily set up an Emulation that no one here would be able to tell from a real Amiga... I have just such a WinUAE set up on my MacBook Pro for running Shadow of the Beast II...