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Author Topic: how to code a flight simulator...  (Read 1636 times)

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Re: how to code a flight simulator...
« on: June 18, 2007, 01:11:53 PM »
If you want to stick with Amos... then just get a copy of AMOS 3D... then all you really have to worry about is the physics :-)

With AMOS 3D you could easily get a "space flight sim" up and running in an hour or less...

If you go with C/C++, then you can use one of the many SDL openGL 3d engines available on GameDev.net to do the graphics... the game engine/physics will be the same as with your AMOS program...