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Author Topic: WritePixelArray VS Warp3d textures ?  (Read 9495 times)

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Re: WritePixelArray VS Warp3d textures ?
« on: March 07, 2005, 07:14:55 PM »
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Karlos wrote:
You could try hinting to the driver to use "nicer" texture quality. However, I don't know if the voodoo3000 actually supports 32-bit texel data at all.


I thought the reason why 3DFx died was because the Voodoo range of cards suffered from terrible 3D image quality, when compared with the nVidia and ATI cards.

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Re: WritePixelArray VS Warp3d textures ?
« Reply #1 on: March 08, 2005, 10:20:47 AM »
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kas1e wrote:
to Karlos
i tryed use W3D_HINT, and played with all params, but here is no any good result. Maybe do you know some software for convert 32bit pict to 16bit for A4R4G4B4 ?


Photoshop is pretty good at that.