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Author Topic: GlQuakeWOS & BlitzQuake_wos  (Read 3759 times)

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Offline AmigaMance

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Re: GlQuakeWOS & BlitzQuake_wos
« on: January 09, 2006, 11:09:32 AM »
 I have a BVision and it crash here too, when i double-click the game's icon. It produce a PPC exception window to be precise. Well, i tried to run it under MorphOS and it runs without problems!
 So, what could be the cause of this problem? Why it runs under MorphOS but not under AOS 3.x, while it's a Warp executable? And it's not the only case. Iirc, cyberlemings and another program which i can't remember behaves exactly the same.
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Offline AmigaMance

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Re: GlQuakeWOS & BlitzQuake_wos
« Reply #1 on: January 10, 2006, 11:57:03 AM »
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I have a BVision and it crash here too, when i double-click the game's icon. It produce a PPC exception window to be precise. Well, i tried to run it under MorphOS and it runs without problems!
So, what could be the cause of this problem? Why it runs under MorphOS but not under AOS 3.x, while it's a Warp executable?

 It seems that nobody knows the cause. I call it a mystery then! :-)
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Offline AmigaMance

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Re: GlQuakeWOS & BlitzQuake_wos
« Reply #2 on: January 10, 2006, 03:15:55 PM »
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MorphOS has highly advanced WarpOS and Warp3D wrapper libraries that in fact are more compatible and less buggy than the originals. That's probably why these apps/games work under MorphOS.

 I don't know what a wrapper library is, but my WarpOS and Warp3D libraries that i have installed on the MorphOS partition were copied for my AOS one. So, they are identical. And so are the WarpOS/3D settings

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Another option is that the programs fail to obtain some resource or library under your AOS 3.x setup, and instead of cleaning up nicely they just crash. In this case you could try SnoopDOS to see if something obvious is failing before the crash.

 SnoopDos doesn't show that there is something missing.
A1200 PPC user.
 

Offline AmigaMance

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Re: GlQuakeWOS & BlitzQuake_wos
« Reply #3 on: January 10, 2006, 07:35:25 PM »
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@AmigaMance
Quote:

I don't know what a wrapper library is, but my WarpOS and Warp3D libraries that i have installed on the MorphOS partition were copied for my AOS one. So, they are identical. And so are the WarpOS/3D settings


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Unless if you copied the 68k files to SYS:MorphOS/Libs/, MorphOS uses its' own wrapper libraries found there, rather than the 68k ones. Libraries in SYS:MorphOS/Libs have precedence over SYS:Libs ones. MorphOS WOS/W3D wrapper libraries ignore WOS/W3D settings (env variables) as they're irrelevant for MorphOS.

 Ok, let me explain.
 About the Warp3D: There are no MOS 3D drivers for the BVision, so it's mandatory to replace the MOS version of Warp3D system with the AOS one. Otherwise programs which use Warp3D will not work.
 About the WarpOS: Well, when i fist installed MorphOS i noticed that there wasn't a warp.library in the archive and so, i copied the warp.library for the AOS in the sys:morphos/libs/ directory. Now, when your said that a MOS version of the library exist, i decided to delete the warp.library to see what will happen. Check this out! WarpOS programs continue to run without problems! How is this possible? Perhaps the warp.library is replaced by the ppc or powerpc.library which are both resident. I can't think of something else.
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Offline AmigaMance

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Re: GlQuakeWOS & BlitzQuake_wos
« Reply #4 on: January 10, 2006, 08:05:33 PM »
Mystery solved :-)
A1200 PPC user.