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Offline DethKnight

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Re: More newb questions.
« on: March 02, 2005, 04:11:19 AM »
make sure you have the supporting classes and datatypes for the image formats you hope to use

then just plug them into the prefs/patterns settings

(large wallpapers tend to increase "boot-time")
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Offline DethKnight

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Re: More newb questions.
« Reply #1 on: March 02, 2005, 06:32:17 AM »
Im using warpjpeg.datatype
and if I remember correctly I had to
update my picture.datatype

I found them on a website which must be registered to
 Mork form Ork
http://www.nanunanu.org/~oliver/

ps: I've also uploaded a proof-of-concept screenshot in the images here on amiga.org under category Workbench Screenshot
wanted; NONfunctional A3K keyboard wanted
 

Offline DethKnight

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Re: More newb questions.
« Reply #2 on: March 02, 2005, 05:56:53 PM »
Quote
Multiview just up and quits when I try to view .JPGs with it


Don't be so certain...give it massive amounts of time to render the image. My multiview seemed to "quit" also, but I sat it out for a loooooong time, then it finally produced the image. BTW I have discovered that my favorite image format of all time (raw tiff) loads and renders way way way faster than JPG on my emulation. And this is on a P3/933.

I've determined that multiview could benefit from a "busy" indicator
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Offline DethKnight

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Re: More newb questions.
« Reply #3 on: March 03, 2005, 09:18:04 PM »
also make sure you have rtg.library and uaegfx.library installed in your emulation
configure your emulation to have some RTG memory
pick a uaegfx screenmode from Prefs

I use gimp for my conversions but I will second XnView

inside the emulation you can use rend105.lha (Rend24) from aminet or grinder
Rend24 is proof that the emualtor will reproduce HAM banding and fringing
wanted; NONfunctional A3K keyboard wanted