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Author Topic: EA Blames its Success on its Amiga Failures!  (Read 7295 times)

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Offline number6

Re: EA Blames its Success on its Amiga Failures!
« on: March 28, 2012, 02:51:36 AM »
Quote from: Transition;685760
http://www.escapistmagazine.com/news/view/116516-EA-Owes-Its-Success-To-Its-Failures

"There are two real cases in EA where I think we made bad choices, and ended up being brilliant choices," he told Gamasutra.

The first case was the Amiga. EA's Amiga games were almost universally terrible. Only Deluxe Paint managed to make any money, and that's stretching the definition of "game" a little bit.

"And so the Amiga, for us, taught us a whole bunch of new things," said Hilleman. "We had to get good at music, we had to get much better at art, we had to get better animation that wasn't all sprite animation, we had to do 3D for the first time - a whole bunch of things that we had to do."

"But how it paid it off is almost all of that stuff went straight to the [Sega] Genesis. And so really what happened for us is the Amiga was sort of a pre-run of what the Genesis business was for us."

Direct Link to Gamasutra Interview Below.

http://www.gamasutra.com/view/news/167201/Two_of_EAs_best_decisions_were_its_worst_in_disguise_.php



"Owes its Success" not
"Blames its Success"

#6