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Author Topic: Why can't a windows machine do it.  (Read 11956 times)

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Offline clockmstr

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Re: Why can't a windows machine do it.
« on: September 21, 2007, 12:35:03 AM »
Ofcourse Windows is also a complete OS and not some half-arsed kludge like OS4...

Who really cares about sidescrolling when there are so many other useful tasks a PC can do effortlessly that are at best half-baked or at worst impossible on any Amiga?

Let's keep it in perspective.
 

Offline clockmstr

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Re: Why can't a windows machine do it.
« Reply #1 on: September 21, 2007, 12:38:01 AM »
It ran very well on my 12mhz 286 with EGA graphics, thank you very much.

 

Offline clockmstr

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Re: Why can't a windows machine do it.
« Reply #2 on: September 21, 2007, 12:38:19 AM »
It ran very well on my 12mhz 286 with EGA graphics, thank you very much.

 

Offline clockmstr

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Re: Why can't a windows machine do it.
« Reply #3 on: September 21, 2007, 01:01:42 AM »
I can answer that since I've pretty much had PC's running concurrently with an Amiga of some sort.

The problem was with your IBM PC's which were specced ultra conservatively to be uber-reliable office machines but that also made them lousy gaming systems.

My EGA AMD 12Mhz 286 ran wolf3D as smooth as silk.

I got Quake playable on a overclocked 50Mhz 386DX40 with a very overclocked Cyrix FPU and decent SVGA graphics card.

Doom, ROTT and Duke Nuke'm 3D were smooth as silk on that system and better then the 486DX33 I had after until I installed a VLBUS graphics card and a DX2/66 CPU.

It just got better from there on... so many options, so many games.





 

Offline clockmstr

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Re: Why can't a windows machine do it.
« Reply #4 on: September 21, 2007, 01:05:58 AM »
Quote

Tripitaka wrote:
Quote

TheMagicM wrote:
please, the PC has way more firepower the the Amiga will ever have.  



Now come on....NEVER!! I hope one day to quote you on that.

  :lol:


That day will never come.
 

Offline clockmstr

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Re: Why can't a windows machine do it.
« Reply #5 on: September 21, 2007, 01:16:37 AM »
I haven't seen anything on an A500 that is anything like as good as Wolf3D was on a 286.

And Wolf3D was coded so badly that it could have been optimised to run very well on even the slowest PC's of that day.


Quote

Speelgoedmannetje wrote:
Quote

B00tDisk wrote:
Why can't a 12mhz amiga run a simple little raycasting/texturemapping engine like Wolf3d?  A PC can.  Golly, I guess the Amiga sucks.
It can.
But Wolf3d has never been properly ported to the A500.
Just look at Legend of Valour