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Author Topic: BOOM 68k Port  (Read 19947 times)

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Offline fishy_fiz

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Re: BOOM 68k Port
« on: May 18, 2012, 03:40:28 AM »
You need to have the wad files in the same directory. I encountered the same thing.
I cant seem to get mods to work though, or any command line arguements, and it crashes almost as soon as it launches. Also it only displays the image in top half of the screen a bit squashed (I think its trying to use one of my weird, designed for mame p96 screenmodes).

Any pointers would be appreciated.

@XDelusion

Glad my ab3d mod idea stuck. I cant seem to shake it either.
Any recommendations for editors and whatnot? I'd like to do the whole thing from my amiga and/or amithlon box though, which limits me to amiga tools, or DOS tools (for running inside pc task).
Near as I can tell this is where I write something under the guise of being innocuous, but really its a pot shot at another persons/peoples choice of Amiga based systems. Unfortunately only I cant see how transparent and petty it makes me look.
 

Offline fishy_fiz

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Re: BOOM 68k Port
« Reply #1 on: May 19, 2012, 02:09:21 AM »
@XDelusion

Apart from Odamex, what would be the best option for this AB3d TC idea? While its nice to have Boom It doesnt sound like Novacoder has any interest in fixing it for RTG systems, which makes it kinda useless for me. I was thinking I might be better off porting/constructing something myself for AB3d:TC.
Near as I can tell this is where I write something under the guise of being innocuous, but really its a pot shot at another persons/peoples choice of Amiga based systems. Unfortunately only I cant see how transparent and petty it makes me look.
 

Offline fishy_fiz

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Re: BOOM 68k Port
« Reply #2 on: May 19, 2012, 02:51:03 AM »
My main interest is my Amithlon box, so I guess OS3.x. I would like it to work on my a1200 too, but amithlon is my main used computer here, so its a priority.
Maybe I'll just fix PRBoom and add freelook to it. That'll cover amithlon/aros, and if NovaCoder adds freelook to Boom that'll cover the classics.

Really though its not just because Boom isnt RTG friendly that Ive considered porting another engine. It's all about the AB3d:TC and what suits that best.
Near as I can tell this is where I write something under the guise of being innocuous, but really its a pot shot at another persons/peoples choice of Amiga based systems. Unfortunately only I cant see how transparent and petty it makes me look.
 

Offline fishy_fiz

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Re: BOOM 68k Port
« Reply #3 on: May 19, 2012, 10:28:37 AM »
@NovaCoder

Yeah, I have. As I mentioned earlier it squashes the display in the top half of the screen (think its trying to use one of my built for mame screenmodes (336x512x8 would be my guess from the image it outputs). Also crashes the entire within 10 seconds or so.
Is it possible tospecify the screenmode. I do have a 320x200x8 mode, but Boom doesnt try to use it by default.
Near as I can tell this is where I write something under the guise of being innocuous, but really its a pot shot at another persons/peoples choice of Amiga based systems. Unfortunately only I cant see how transparent and petty it makes me look.