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Author Topic: ArcEm - Acorn Archimedes emulator - 68k build  (Read 2315 times)

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Offline fishy_fiz

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Re: ArcEm - Acorn Archimedes emulator - 68k build
« on: October 31, 2011, 06:28:11 AM »
Thanks for this, I'll give it a try now and get back to you with some feedback after Ive had a play :)
Near as I can tell this is where I write something under the guise of being innocuous, but really its a pot shot at another persons/peoples choice of Amiga based systems. Unfortunately only I cant see how transparent and petty it makes me look.
 

Offline fishy_fiz

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Re: ArcEm - Acorn Archimedes emulator - 68k build
« Reply #1 on: October 31, 2011, 11:56:09 AM »
I gave it a try, but trying to use it simply tells me that the path "audio" cant be found. Just as a guess I tried assigning it to the the arcem folder, but that just makes it do nothing.
Any clues please ?


edit:
I just had another look using snoopdos, and it tries to open "audio:bits/16/c/2/f/44100/t/signed".

I assume its trying to initialise sound, but trying to open it as a path instead?
« Last Edit: October 31, 2011, 12:05:37 PM by fishy_fiz »
Near as I can tell this is where I write something under the guise of being innocuous, but really its a pot shot at another persons/peoples choice of Amiga based systems. Unfortunately only I cant see how transparent and petty it makes me look.
 

Offline fishy_fiz

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Re: ArcEm - Acorn Archimedes emulator - 68k build
« Reply #2 on: November 01, 2011, 05:24:30 AM »
Thanks, its working now.
Unfortunately Im not particularly familiar with RiscOS, nor Arcem, so Im a little blind here.
Something doesnt seem quite right though, its pretty slow, but "feels" like omething is holding it back.
I ran !Sick, which took about 5 minutes to complete, and reported back that I have a 2.9ish mhz machine @2.1mips per mhz.
The whole time the cursor flickers, and it just feels like its struggling.

All sounds reasonable and one would think that it's simply pushing the host hardware, but something about the "feel" just didnt seem right, so I decided to run a 640x480 divx file at the same time and rerun arcem.

Lo and behold the results where pretty much identical.
Any tips please on how to assign more resources to the emulator?

Oh, and Im running it on my amithlon box by the way (core2duo@3.86ghz/dual channel ddr2-1066/matrox g550/sb audigy).
Near as I can tell this is where I write something under the guise of being innocuous, but really its a pot shot at another persons/peoples choice of Amiga based systems. Unfortunately only I cant see how transparent and petty it makes me look.
 

Offline fishy_fiz

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Re: ArcEm - Acorn Archimedes emulator - 68k build
« Reply #3 on: November 03, 2011, 04:07:40 AM »
The thing is though I get identical results when its running by itself and when I run it concurrently with a 640x480 divx file, so something is obviously amiss.
Near as I can tell this is where I write something under the guise of being innocuous, but really its a pot shot at another persons/peoples choice of Amiga based systems. Unfortunately only I cant see how transparent and petty it makes me look.
 

Offline fishy_fiz

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Re: ArcEm - Acorn Archimedes emulator - 68k build
« Reply #4 on: November 03, 2011, 09:53:06 AM »
Hmm,.. strange. I tried again to see if I could work out what was wrong, but not it refuses to load at all.
I just get a shell opening and telling me "something or other is greater to or equal than expected results"  over and over again (something to that effect anyway, not infront of tht machine now).
Near as I can tell this is where I write something under the guise of being innocuous, but really its a pot shot at another persons/peoples choice of Amiga based systems. Unfortunately only I cant see how transparent and petty it makes me look.