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Author Topic: Any recent homebrew games that push OCS/AGA technically?  (Read 8645 times)

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Offline fishy_fiz

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Re: Any recent homebrew games that push OCS/AGA technically?
« on: October 29, 2011, 09:30:04 AM »
Quote from: ChaosLord;665657
You can count all the Amiga's playable animated 640x512x256 AGA games on your thumbs.


Those games are all very very lores, 320x256.  They are not pushing AGA at all.


Being playable in 640x512 on AGA doesnt automatically make a game technically impressive. I cant think of any games that Id say are more impressive than any of the games mentioned above that are running in 640x512.
The fluidity of movement, amount of large animated graphics, parallax, great sound (bot technically and to listen to), etc. are what makes those games impressive.

Care to point out even one game that's running in 640x512 that pushes the aga hardware better?
Near as I can tell this is where I write something under the guise of being innocuous, but really its a pot shot at another persons/peoples choice of Amiga based systems. Unfortunately only I cant see how transparent and petty it makes me look.
 

Offline fishy_fiz

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Re: Any recent homebrew games that push OCS/AGA technically?
« Reply #1 on: October 29, 2011, 05:28:18 PM »
No, I cant because there wasnt many. Still doesnt make what I said any less true. Running at a higher resolution doesnt automatically make a game use hardware any better. Yes, it can choke the machine easier, but it all depends on whats going on screen.
You can run Napalm in 640x512 and Foundation in 640x512 for example, but neither use the hardware better than something like super stardust or Elfmania for example. Neither move as many graphics around, or nearly as smoothly, nor in a way that "realtime" quick responses are required (and influence onscreen action in "realtime").

Show me something like them in a higher resolution and then sure, the fact theyre in 640x512 is something to give credit to, but as things stand I still dont think there's anything available in anything but standard low res that really pushes the hardware in an impressive way. Good games in 640x512 or higher, sure, there's some, but none that impress technically in the same way as things like LionHeart, Super Stardust, Elfmania, Brian The Lion and so on.

Or if you care to offer some games that show otherwise Id be happy to hear about them.
Near as I can tell this is where I write something under the guise of being innocuous, but really its a pot shot at another persons/peoples choice of Amiga based systems. Unfortunately only I cant see how transparent and petty it makes me look.
 

Offline fishy_fiz

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Re: Any recent homebrew games that push OCS/AGA technically?
« Reply #2 on: October 29, 2011, 06:51:44 PM »
Speaking of Tandy Coco's, Id have loved to see some scene demos for the coco3. Quite a nice 8bit machine that unfortunately never really got a chance to strut it stuff.
Near as I can tell this is where I write something under the guise of being innocuous, but really its a pot shot at another persons/peoples choice of Amiga based systems. Unfortunately only I cant see how transparent and petty it makes me look.
 

Offline fishy_fiz

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Re: Any recent homebrew games that push OCS/AGA technically?
« Reply #3 on: October 29, 2011, 10:00:16 PM »
Sure, there's plenty of game styles that aga could cope with if using a higher resolution, but I was actually responding to ChaosLords suggestion that a game running in 320x256 isnt pushing aga at all.

It would be nice if there was some games assuming, say, hyopothetically, an '030, some fast ram, and aga as minimum with as much time, effort, and man power as was put into the bigger earlier amiga games, but unfortunately it wasnt really commercially viable, and there's very little collaberation between remaining developers to be able to produce many elaborate homebrew games (ie. games beyond the scope of 1 or 2 people).
Bit of a shame, as the enthusiasm is still there by quite a few people.

p.s. C64 actually can do starglider2  :)  (check c64gtw  :) Probably shouldve checked 1st, but Im pretty sure my memory isnt playing tricks on me and there actually was a demo there)
Near as I can tell this is where I write something under the guise of being innocuous, but really its a pot shot at another persons/peoples choice of Amiga based systems. Unfortunately only I cant see how transparent and petty it makes me look.
 

Offline fishy_fiz

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Re: Any recent homebrew games that push OCS/AGA technically?
« Reply #4 on: October 31, 2011, 05:19:53 PM »
Quote from: psxphill;665945
*cough* http://www.youtube.com/watch?v=-WSDACZhZZM


Heh, now there's a blast from the past. Havent laid eyes on that game in a long while. Looks a little different to how I remember, especially the cars, which look somewhat more colorful (even compared to aga version).

Either way, I actually preffered the amiga format cover disc version, which was pretty different (to a point it was almost a different game with a few similarities). Me and a friend played the Amiga Format version to death, and were then a little disappointed with the finished game. Was still a decent game, but we never enjoyed it as much as those late night sessions with the demo.
Near as I can tell this is where I write something under the guise of being innocuous, but really its a pot shot at another persons/peoples choice of Amiga based systems. Unfortunately only I cant see how transparent and petty it makes me look.