No disrespect to the great work done on MOS 3d drivers and its 3d subsystem, but theyre a far cry from AROSes nouveau/gallium3d in some ways. Check out the graphics using pixel shaders in Assault Cube for example. Theyre simply not possible on Morphos (or OS4.x).
Maybe people should learn what theyre commenting on before they comment?
Great work Deadwood.