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Author Topic: Game Editor Request  (Read 1917 times)

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Offline fishy_fiz

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Re: Game Editor Request
« on: October 02, 2011, 05:58:31 PM »
Unfortunately OCS/ECS/AGA versions are nigh on impossible unless a person rewrites a large portion of the code, and even then it'd be pretty much unusable. Not because ocs/ecs/aga machines are underpowered for something like Game Editor, but rather that the code base isnt very custom chipset friendly. RTG os3.x, os4, mos and aros should cope ok, but to get something like this that's reasonably capable for custom chipset based 68k amigas the software would have to be written from the grounds up so as to both utilise strengths and avoid weaknesses of the hardware.

Try running Game Editor on a 286 through to a p90 or thereabouts on win/lin/etc. to get an idea of how bad that particular software would run.
Near as I can tell this is where I write something under the guise of being innocuous, but really its a pot shot at another persons/peoples choice of Amiga based systems. Unfortunately only I cant see how transparent and petty it makes me look.
 

Offline fishy_fiz

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Re: Game Editor Request
« Reply #1 on: October 02, 2011, 08:25:47 PM »
@samurai Crow

Read what I wrote again. I didnt say that ocs/ecs/aga are incapable, I said the code base for Game Editor is unsuitable for ocs/ecs/aga.
Yes, a 68000 is clock for clock closer to a 386, but there's no such thing as a 7.14mhz 386, so the 286 comparison is a lot more apt. There's simply no 386 as slow as the Amigas 7.14mhz 68000.

Also, "Amiga style games". Surely that's in the eye of the beholder? I for one much prefer games (even on the amiga) that favor RTG. 95% of custom chipset games have dated badly in my opinion.

Creating software from the ground up and the custom chipset is fun to use, but it's simply too slow to deal with multiplatform software with the sort of ports amiga people get these days (ie. pretty much just recompiles using amiga oses typically substandard ports of foreign apis and toolkits, not to mention ocs/ecs/aga versions of said dependencies often dont exist, or at best cost even more performance).
Want decent performing custom chipset based amiga software? Write it from the grounds up, there's simply no other practical option.
Near as I can tell this is where I write something under the guise of being innocuous, but really its a pot shot at another persons/peoples choice of Amiga based systems. Unfortunately only I cant see how transparent and petty it makes me look.