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Author Topic: Amiga StreetFighter 2  (Read 8587 times)

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Offline fishy_fizTopic starter

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Amiga StreetFighter 2
« on: January 20, 2011, 12:12:40 PM »
After recently getting ahold of an a1200 for the 1st time in a few years Ive been going through some of my old floppy discs I had in storage. Today I decided to check out Street Fighter2 (US Gold version), and all I can say is, "holy carpe, and I used to enjoy this?". I can only assume it was my love of the arcade game that made me play the Amiga version so much in my late teens, as it is a spectacularly bad game. I remembered that the movement wasnt all that fluent and that it played differently to the arcade version, but I cant for the life of me work out how I used to get some enjoyment from it still. The crazy thing though is that it actually recieved quite decent reviews in most magazines. Perhaps a little money was exchanged and/or the hype of the game at the time made people not see too clearly, or perhaps the box came with a free hallucinagen.

Anyway, I just thought I'd rant here rather than stabbing my a1200 to death,.. the game simply isnt worth it :)
Near as I can tell this is where I write something under the guise of being innocuous, but really its a pot shot at another persons/peoples choice of Amiga based systems. Unfortunately only I cant see how transparent and petty it makes me look.
 

Offline fishy_fizTopic starter

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Re: Amiga StreetFighter 2
« Reply #1 on: January 20, 2011, 01:04:13 PM »
I much prefered Shadow Fighter to any of the Body Blows games. Body Blows was way over rated, with no character or charisma. Technically it was ok, but so very sterile and generic. It wasnt a bad game as such, but I wouldnt call it good either. Shadow Fighter took me a few tries to enjoy it, but eventually I did, although it too was probably over-rated. Id give them 6 out of 10 and 7 out of 10 respectively.
And yes, I have to agree about Super StreerFighter AGA, it played quite nicely (and accurately), although the graphics seemed pretty rushed. Even using the same sized graphics and backdrops, etc it couldve looked nicer. As it is it looks like someone with no real idea about graphics simply reduced color depth and size from Snes graphics and let software deal with it (which tends to give average results at best). Still a pretty decent game, but with a little more work couldve looked a bit nicer too.

As for Rise Of The Robots, at least it moved fluidly and had reasonable collision detection, ... not really sure which Id say was worse between it and the Original Amiga SF2. Both however are head and shoulder above the Amiga version of StreetFighter1, which is kinda scary :)
« Last Edit: January 20, 2011, 01:08:34 PM by fishy_fiz »
Near as I can tell this is where I write something under the guise of being innocuous, but really its a pot shot at another persons/peoples choice of Amiga based systems. Unfortunately only I cant see how transparent and petty it makes me look.
 

Offline fishy_fizTopic starter

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Re: Amiga StreetFighter 2
« Reply #2 on: January 20, 2011, 01:31:19 PM »
@Digiman

Not sure if that was directed at me or not, but you dont have to convince me of StreetFighter2 being a good game :). I was a huge fan of it and most of it's successors in the arcades (I spent a lot of my school lunch money playing it) and to a lesser degree the consoles you mentioned (despite a general concensus I thought Megadrive SCE was better than Super Nintendo versions (although SSF2 was better on SNES, albiet SSF2 itself was inferior to SCE for those consoles)).PC-Engine version was surprisingly good as well and probably sat in between Megadrive and Snes versions for my tastes.
The thread was originally started about the horrible Amiga US Gold version. I'd simply either forgotten how bad it was, or only just now come out of denial (such was my love of the game in the arcades).  :)
Near as I can tell this is where I write something under the guise of being innocuous, but really its a pot shot at another persons/peoples choice of Amiga based systems. Unfortunately only I cant see how transparent and petty it makes me look.
 

Offline fishy_fizTopic starter

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Re: Amiga StreetFighter 2
« Reply #3 on: January 20, 2011, 03:17:34 PM »
I've actually started an attempt at remaking SF2 for Amiga a few times (think I showed some screenshots here a long while back) and it does make me wonder what the heck the US Gold coders where doing. Even my humble coding skills produced something that was faster and smoother, while having the full sized sprites of the arcade version (granted the sprites in amiga version are bigger than the Snes sprites, but theyre still not full sized). To be fair I never got much further than a few characters moving left and right while bouncing and with a few moves, but even allowing for what was missing I wonder what the guys at US Gold where doing. Perhaps it was a case of ST-itis with extra colors.
Now that I have an a1200 again I might consider continuing with it. I'd like to, but the sheer volume of graphics is a bit off putting for a one man show and if Im going to spend that much time creating something an original game is probably a little more appealing.

edit: heh, after a bit of a browse I found the link to the screenshot of some characters I did for my remake. Yes, they are ripped, but Ive also done some work on them myself to get them all to use a shared 16 color palette (as opposed to using 16 colors per character ala the arcade machine).
http://img129.imageshack.us/f/sf2megamixspritesko5.png/
« Last Edit: January 20, 2011, 04:13:24 PM by fishy_fiz »
Near as I can tell this is where I write something under the guise of being innocuous, but really its a pot shot at another persons/peoples choice of Amiga based systems. Unfortunately only I cant see how transparent and petty it makes me look.
 

Offline fishy_fizTopic starter

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Re: Amiga StreetFighter 2
« Reply #4 on: January 20, 2011, 03:19:36 PM »
Yeah, Fightin' Spirit is very nice. A very good attempt at a Neo-Geo style beat 'em up, and proof that EHB is usable for heavy action based games  :)
Near as I can tell this is where I write something under the guise of being innocuous, but really its a pot shot at another persons/peoples choice of Amiga based systems. Unfortunately only I cant see how transparent and petty it makes me look.
 

Offline fishy_fizTopic starter

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Re: Amiga StreetFighter 2
« Reply #5 on: January 24, 2011, 03:03:32 AM »
In still pictures, sure it does look kinda 8bit-ish, probably 'cos it is a port of an 8bit game. But in motion it's super slick. That aside though it is a great game. Very playable, what it offers it does perfectly. Also, as the saying goes, "graphics dont make a game".... the subject of this very thread proves that.
Near as I can tell this is where I write something under the guise of being innocuous, but really its a pot shot at another persons/peoples choice of Amiga based systems. Unfortunately only I cant see how transparent and petty it makes me look.
 

Offline fishy_fizTopic starter

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Re: Amiga StreetFighter 2
« Reply #6 on: January 24, 2011, 06:18:01 AM »
Yeah, they screwed it up on GBA. The graphics were a bit improved, but the gameplay wasnt nearly as good.
Near as I can tell this is where I write something under the guise of being innocuous, but really its a pot shot at another persons/peoples choice of Amiga based systems. Unfortunately only I cant see how transparent and petty it makes me look.