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Author Topic: creating a text adventure, but with what programming language?  (Read 16631 times)

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Offline fishy_fiz

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For something like a text adventure the language used isnt hugely important, just use what you're confortable with. It sounds as though youre leaning towards some form of AMOS, which will do the job nicely. As for which AMOS, I'd go for AMOS Pro without question. It's the most updated and most system friendly AMOS version around.

Although Amiblitz or C are my favored languages for the amiga these days, there's no denying that AMOS is good fun still, and it is better than it's reputation (which was in part carved by the fact it's so simple to use that people with no real coding skills, but raw enthusiasm managed to satisfy their creative urges (ergo a lot of crappy stuff)). Stuff like Babeanoid shows that quite nice results can be obtained...... sheesh, now Im feeling nostalgic,.. might have to have a play with AMOS Pro again myself I think :)

At the end of the day though this is the classic amiga we're talking about, a person isnt going to get rich or reach a massive audience with what they create, so as long as you have fun that's all that matters :)

Feel free to ask for any help when/if you need it.
Near as I can tell this is where I write something under the guise of being innocuous, but really its a pot shot at another persons/peoples choice of Amiga based systems. Unfortunately only I cant see how transparent and petty it makes me look.
 

Offline fishy_fiz

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Re: creating a text adventure, but with what programming language?
« Reply #1 on: January 04, 2011, 01:55:22 PM »
Quote from: Digiman;603755
Ahh I used to love writing adventure games with graphics (coloured character ROM graphics!) on my C64 with Commodore BASIC lol. Good memories :)


When I was about 7 or 8 and the c64 pretty near to a new machine, me and a friend decided to write some adventure games. We used to call ourselves Zentih software (which I believe is actully in use today for a real business rather than 2 primrary school kids having fun) and our slogan was, "Not bad for 99 cents". We had delusions of selling our software, and due to its humble nature decided 99 cents was the way to go.  :)
Mostly off topic, but good memories nonetheless.
What is semi interesting however was an original way we came up with to control our text adventures. Rather than soley text based, we made up some gfx for the commands and a sprite based cursor, with which a person could select thier command. Additionally inventory would also be shown as graphics rather than text. I guess why I remember this is because some years later games like The Labyrinth (awesome under-rated game in my opinion, the true precursor to point n click adventure games) were released, and later on games like Maniac Mansion and Zakk Mkracken started appearing, all featuring some of the elements of "Zenith Software" adventure games.
Im sure it's nothing more than a coincidence, but boy, would I have liked to have patented it :)
« Last Edit: January 04, 2011, 01:57:38 PM by fishy_fiz »
Near as I can tell this is where I write something under the guise of being innocuous, but really its a pot shot at another persons/peoples choice of Amiga based systems. Unfortunately only I cant see how transparent and petty it makes me look.
 

Offline fishy_fiz

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Re: creating a text adventure, but with what programming language?
« Reply #2 on: January 04, 2011, 04:49:19 PM »
Interesting idea, but that'd be more of a Choose Your Own Adventure than a typical text game, but even more restricted due to a lack of inventory.
Near as I can tell this is where I write something under the guise of being innocuous, but really its a pot shot at another persons/peoples choice of Amiga based systems. Unfortunately only I cant see how transparent and petty it makes me look.
 

Offline fishy_fiz

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Re: creating a text adventure, but with what programming language?
« Reply #3 on: January 05, 2011, 11:28:41 AM »
Quote from: EDanaII;603942
I took it to mean he thought it stunk. I suppose he can clarify if he wishes.


Necrophillia probably stinks. Beastiality, maybe. I guess it depends on which animal it is. Necrophillic beastiality however,.... I can only assume that'd really stink, regardless of the animal.

What does this have to do the with the original post? Well, you could probably use it in the storyline of a text adventure. Maybe make it Christmas themed, just to keep it jolly.

hmm,... did I just cross a line ?  :)
Near as I can tell this is where I write something under the guise of being innocuous, but really its a pot shot at another persons/peoples choice of Amiga based systems. Unfortunately only I cant see how transparent and petty it makes me look.