Welcome, Guest. Please login or register.

Author Topic: What is the real power of Akiko chip in cd32 ?  (Read 59670 times)

Description:

0 Members and 1 Guest are viewing this topic.

Offline fishy_fiz

  • Hero Member
  • *****
  • Join Date: Jan 2005
  • Posts: 1813
    • Show all replies
Re: What is the real power of Akiko chip in cd32 ?
« on: October 29, 2011, 06:28:50 PM »
@Blizzard-pl

First, welcome aboard :)
I was actually just thinking it'd be interesting to see how much akiko helps with an sx32 pro, so I look forward to seeing your results.

@thread
I seem to recall one of the gloom games having support for akiko c2p? Could be another interesting test, although is there any way to benchmark it?
Near as I can tell this is where I write something under the guise of being innocuous, but really its a pot shot at another persons/peoples choice of Amiga based systems. Unfortunately only I cant see how transparent and petty it makes me look.
 

Offline fishy_fiz

  • Hero Member
  • *****
  • Join Date: Jan 2005
  • Posts: 1813
    • Show all replies
Re: What is the real power of Akiko chip in cd32 ?
« Reply #1 on: November 11, 2016, 02:52:20 AM »
Quote from: paul1981;807940
There's a project here for someone... Doom on a stock CD32!


Would be too slow on a 14mhz '020, even with RTG.
Even disregarding c2p overheads that spec system, with 2meg RAM can barely play Gloom well let alone Doom. :)
Near as I can tell this is where I write something under the guise of being innocuous, but really its a pot shot at another persons/peoples choice of Amiga based systems. Unfortunately only I cant see how transparent and petty it makes me look.
 

Offline fishy_fiz

  • Hero Member
  • *****
  • Join Date: Jan 2005
  • Posts: 1813
    • Show all replies
Re: What is the real power of Akiko chip in cd32 ?
« Reply #2 on: November 11, 2016, 06:50:01 AM »
Yeah, definitely. Runs ok-ish on an 8mhz 68000 Atari ST, so an optimally tuned version for CD32 should run quite well.

Just looking at specs needed for original dos versions of these games gives a pretty good indication.
CD32 is, in raw grunt terms, well short of a 33mhz 386, and Doom, even with 4meg RAM runs terrible on that sort of system. And that's a machine that is optimal for that style game.
Wolf3d on the other hand runs OK on a 16mhz 286, which a 14mhz '020 can comfortably match.
Near as I can tell this is where I write something under the guise of being innocuous, but really its a pot shot at another persons/peoples choice of Amiga based systems. Unfortunately only I cant see how transparent and petty it makes me look.