Here's a part of a speech held by Mical in the late 80s which mentions the game he was working on:
Q: How is your game coming? [??]
A: It's just now becoming a front-burner project. It's number crunch
intensive; hopefully it will even take over the PC part of the 2000 for
extra crunch. It's half action, half strategy; the 'creation' part is
done, only the playing part needs to be written. Next question. :-)
The whole interview is here:
http://nl.aminet.net/misc/antiq/AmigaInc.txtVarthall