but unlike many other styles of games you can save as often as you like and I will always save whenever I've collected something or completed a challenging task.
This requires that you save every x seconds and/or before locations of previously failed reactions on "surprises". I don't consider saving a natural part of P&C adventure gameplay. SIERRA should at some point have learned from Lucasfilms, but they failed.
Totally agree with that. They were still fun though.
I would always buy used games from this guy who ran a BBS, and I had bought several Sierra games from him. It was great, free hint line if I needed it...
One day he called me and told me that he was done with Monkey Island I and that I should buy it because its not like the Sierra games where you get stuck at 95% because failed to do something at 30% and can't go back. He praised Monkey Island for not being linear and for the fact that you can't die...
Yes, the only series I really was interested in was Space Quest and Leisure Suit Larry. But if the death locations/situations were either absent or (for the fun/humor aspect) included but limited to approximately 3 or so, then I would have played the other series as well. My friend really liked the Kings Quest series, but I had lives to save...