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Author Topic: Why can't a windows machine do it.  (Read 11956 times)

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Offline Einstein

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Re: Whay can't a windows machine do it.
« on: September 19, 2007, 12:22:44 PM »
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Piru wrote:
Enable vsync.


That wont help if your monitor is incapable of either 50Hz or 100Hz, unless you adjust the "Settings/Host/Display/FPS adj" to "60", but then everything goes turbo, but even then there are some minor lags.

Does anyone have a monitor capable of 50 or 100Hz ? how does it feel ?  :cry:
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Offline Einstein

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Re: Why can't a windows machine do it.
« Reply #1 on: September 19, 2007, 01:26:01 PM »
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bloodline wrote:

Try compling your on a Mac, everything runs smoothly there, I suspect Apple give the gfx subsytem a higher task priority than M$ do...


I'm suspecting your monitor is incapable of 50Hz, how about 100Hz then ? I want to know the reason it runs smoothly on mac.
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Offline Einstein

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Re: Why can't a windows machine do it.
« Reply #2 on: September 22, 2007, 01:07:42 AM »
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clockmstr wrote:

My EGA AMD 12Mhz 286 ran wolf3D as smooth as silk.

I got Quake playable on a overclocked 50Mhz 386DX40 with a very overclocked Cyrix FPU and decent SVGA graphics card.

Doom, ROTT and Duke Nuke'm 3D were smooth as silk on that system and better then the 486DX33 I had after until I installed a VLBUS graphics card and a DX2/66 CPU.

It just got better from there on... so many options, so many games.


BS, We had 386 PCs in our highschool, we ran Wolf3d on them, and things went slow, "smooth as silk", in my dreams only  :lol:
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Offline Einstein

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Re: Why can't a windows machine do it.
« Reply #3 on: September 22, 2007, 01:16:18 AM »
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clockmstr wrote:

I haven't seen anything on an A500 that is anything like as good as Wolf3D was on a 286.


Who cares, although great engine, yet SLOW on a 386@25-33MHz, no depth whatsoever. In was not good, it was DIFFERENT, *3D*, that's it.

Quote

And Wolf3D was coded so badly that it could have been optimised to run very well on even the slowest PC's of that day.


You outta know better than Carmack! maybe you could optimize and let every one see ?
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Offline Einstein

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Re: Why can't a windows machine do it.
« Reply #4 on: September 22, 2007, 01:25:55 AM »
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Speelgoedmannetje wrote:

Why can't nowadays OS'es being installed on ROM?


Because it's primitive, and you cannot customize/update/upgrade a ROM-based OS, now if you mean eeprom/flash memory, this will happen, actually there are linuces, if I'm not hallucinating, that are installed this way.
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Offline Einstein

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Re: Why can't a windows machine do it.
« Reply #5 on: September 22, 2007, 08:58:59 AM »
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smerf wrote:
Hi,

Just reading some of your posts about PC's verse Amiga

First thing I have to say is you all should get up to date on your computers. The Amiga was fine in its day, it was a fantastic computer, and today it still is a very viable product to fool around with.

But

Face it the Amiga today compared to the modern computers using  the new Intel dual core chips with a modern graphics card like the nvidia series, or ATI series is just plain slowwwww. Today the Amiga couldn't even think of playing games like Far Cry, Doom3 or Fear.

Face it the Amiga hardware is out of date, slow by todays comparisons, and is better laid to rest.


I do not believe you, how DARE you ?!  :pissed:

 :-D  :lol:
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Offline Einstein

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Re: Why can't a windows machine do it.
« Reply #6 on: September 22, 2007, 12:18:41 PM »
When I say Wolf3D was slow on a 386 @ 25Hz I dont mean it was like, say, Microprose Formula 1 Grand Prix (is the name correct ?) on a standard 7Mhz A500, but that it was SLOOOOW compared to the "sily smooth" clockmstr claimed it be, on a 286 @ 12Mhz of all too, that's just silly, you may love your old PCs, but there's no reason to make things up , common.  :rtfm:

Don't get me wrong, when PCs got 256 colors and adventure games to use those colors, then I had some fondness I must admit, I'd phantasize about getting one, only because how good adventure games could look.
I actually got one in 95, a 486DX4 @ 100MHz @4MB RAM, Heretic flowed when moving within corridors and thing like that but bacame like Micropose Forlmula 1 Grand Prix (almost, I'm serious) on a A500 when you moved to open areas with a few enemies in them.
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Offline Einstein

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Re: Why can't a windows machine do it.
« Reply #7 on: October 02, 2007, 06:17:37 PM »
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Sparky wrote:

I'm off to play on my Commodore 128 ;-)



I wonder if AROS can be ported to that..
with integrated UAE and everything ..............................
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Offline Einstein

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Re: Why can't a windows machine do it.
« Reply #8 on: October 02, 2007, 06:56:14 PM »
Thanks for the info RW222, no bounty then I guess.
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