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Author Topic: weird pointer 'artifact' in Picasso96/CG64/3D  (Read 2274 times)

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Offline amigauTopic starter

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weird pointer 'artifact' in Picasso96/CG64/3D
« on: January 04, 2003, 06:44:15 PM »
I have built up an A2000 system using Picasso96 and a CGX64/3D video card.  All is working well, BUT, to the right and slightly below the mouse pointer, is a large red square 'artifact' that I can't seem to get rid of, it effectively is a large 'tail' on the pointer. - I have tried so far:

1) turned off all custom stuff in the User-startup and startup-sequence, no effect (this included MUI and newIcons, etc.);
2) removed all from wbstartup, no effect.
3) messed around with screenmode stuff, no effect (I'm currently using an 800x600 8bit, 64 color screen)
4) redid the pointer, downloaded several alternative pointers from aminet, but no effect.

any additional thoughts?  I was wondering if it were more 'fundamental', some incompatibility of software somewhere with sprite redraws or something?
 

Offline amigauTopic starter

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Re: weird pointer 'artifact' in Picasso96/CG64/3D
« Reply #1 on: January 04, 2003, 09:59:26 PM »
I seem to have fixed the problem - I had to swap out the CDRW drive from using the Wildfire accel. card SCSI channel, because it wasn't writing CDs correctly (the IDE one I replaced it with doesn't seem to either for some weird reason) but upon reboot, that seems to have gotten rid of the 'artifact'.  Pretty weird.

So if you're using a DKB Wildfire accel in your a2000, you may encounter this, not sure.  

kevin orme
amiga university
www.amigau.com
 

Offline amigauTopic starter

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Re: weird pointer 'artifact' in Picasso96/CG64/3D
« Reply #2 on: January 05, 2003, 02:28:00 AM »
pretty weird, to be sure.  what was the memory chip you were pressing on (loose RAM, or?)

kevin