amigaksi wrote:
That's true since Mac has less custom hardware supporting it, it's easier to emulate whereas Amiga is impossible to emulate for certain things on a PC. I would like to know what target machine (spec) you are comparing to since I have seen Macs emulated on Atari ST, Amiga, and various PCs and newer so-called "Macs". That way we can better tell whether they can be called "Macs".
Amiga isn't impossible to emulate accurately. Emulation is always a trade between performance and accuracy. I've seen claims like this numerous times for different platforms, but technically I haven't seen anything that explicitly prevents accurate Amiga emulation. The possibility of emulating Amiga hardware doesn't make the Amiga less attractive, quite the contrary imo.
amigaksi wrote:
For example, you can't show real-time sprites all over a screen on a machine that does not have sprites.
Sure you can. Just look at other platforms from the same era, or even earlier. On a modern machine it's not an issue at all.
Not true. It all depends on how much CPU power per VBL you have, what RAM bandwidth you have, what VBL synchronisation you have.
Yeah. But you can achieve that even on a sprite-less mid/low-spec 68k machine.
Sprite hardware is cool, and on a 7Mhz 68k machine it really makes wonders. It's not some holy grail of performance in todays computing, however.
Do you really think that setting 30 X,Y registers of sprites even on a 7.16Mhz OCS Amiga 1000 can be beat by a standard CPU/Graphics Card doing erasing/repainting of software sprites? Think again. It only takes a few microseconds on an Amiga 1000.
You can achieve the same in software even on a mid-spec 68k machine. Either you have no clue, or I completely misjudged the core argumentation here.