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Author Topic: Of FPGAs and the way forward  (Read 6685 times)

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Offline shoggoth

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Re: Of FPGAs and the way forward
« on: August 13, 2008, 08:05:57 PM »
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Atheist wrote:
AOS is so streamlined, that even games that need 1 GHz P4s may actually be able to run on NatAmi60s!


Even though AOS doesn't impose much overhead compared to Windows, there's a physical limit to everything. You won't get P4 performance from a 060.

When porting stuff to another 680x0-based platform, I've concluded that stuff intended for ~300Mhz Pentium machines often runs well on a 100Mhz 060. This comparison assumes low OS overhead (well, virtually none in fact) and slow chipram for graphics, which means it's most problably applicable on the Amiga as well.

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Atheist wrote:
Look at, just how big is DirectX?!? Can't tell me that doesn't use tons of Hz.


On the other hand, DirectX provides tons of accelleration features. I think size is a bad comparison here.