Rowbeartoe wrote:
Spectrum 512- well believe it or not this graphic program gave the Atari ST some advantages over Amiga HAM-6. Spectrum 512 wasn't the standard way (Apple IIGS like) to achieve lots of colors 16 per scan line.
I wouldn't call it an advantage over HAM at all. It's about HBL interrupts and code running synchronized with the electron beam. It chews up like 75% of the CPU, if not more, which is not the case with HAM.
Rowbeartoe wrote:
The enginneers hooked an oscilloscope to teh Atari ST MMU chip and reverse-enginneered its timers. Using this information, they designed a method to manipulate those times and stuff more colors into extra simlulated bit planes, before the signal even gets to that Atari ST's graphic Shifter chip.
You're making it sound like rocket science, which it is not. The MMU has no timers, maybe you're referring to the MFP.
O- to understand the memory in the Atari ST- I read that the engineers gave the ST 16 MHz unified RAM- giving 8-MHz to Video, and 8-MHz to the 68000. The ST didn't have anything fancing like CHIP RAM and FAST RAM.
Well, the TT and Falcon (and any 020+ machine) made a distinction between ST-RAM and Fast Ram, where the former could be accessed by the SDMA, blitter and shifter, and the latter could not.
Thanks everyone for still trying to resolve this. I'm starting to accept that perhaps software engineers didn't feel pressed to push the Amiga to 60fps with there animation software.
Dude, you've got it wrong. The Amiga, and the software for it, was able to do 60fps. You've watched some old software which couldn't, and based your opinion on that. When people claim you've got it wrong, you still return to your perception from the old days. That's silly, no offence, but it really is. I'm an Atari guy too, for the record.