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Author Topic: Why Amigas never had a chunky mode ?  (Read 8268 times)

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Offline smerf

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Re: Why Amigas never had a chunky mode ?
« on: June 03, 2016, 03:27:27 AM »
You know smerf, best jokes on this site are better if left unsaid. The Media police are watching, and I had a really good slam dunk for Haynie. Sorry Dave but this old Commode rep, just can't say it.
I have no idea what your talking about, so here is a doggy with a small pancake on his head.

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Offline smerf

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Re: Why Amigas never had a chunky mode ?
« Reply #1 on: June 04, 2016, 03:50:17 AM »
Quote from: woof;809417
At some points in the 90s engineers at Amiga inc had planned the future with AGA, Super-AGA...

But certainly some engineers said "we will need a chunky mode": it will be simpler to program, more efficient, etc...

And then at this point some director said "it will cost too much" "bitplanes are enough for a game engine" "they can buy a graphic card" and other oddities

What is the name of this stupid man ?

Alain Thellier


Reason Amiga's never had a chunky mode is because they didn't have a bloated Operating System running them.
I have no idea what your talking about, so here is a doggy with a small pancake on his head.

MorphOS is a MAC done a little better
 

Offline smerf

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Re: Why Amigas never had a chunky mode ?
« Reply #2 on: June 09, 2016, 03:47:46 AM »
Quote from: kamelito;809420
It was planned for AAA. (See Dave Haynie)
Kamelito


Why would you want to see Dave Haynie, he is still working on the Super AAA chip set.

smerf
I have no idea what your talking about, so here is a doggy with a small pancake on his head.

MorphOS is a MAC done a little better