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The original Amiga had 4 bits each for hue (H), saturation (S), and luminance (L)--a color representation that mapped elegantly to the NTSC video signal. To make the best use of this representation, Miner developed a special hold-and-modify mode, in which data would tell the video output chip how to alter the H, S, or L values from the previous pixel on the screen; it could display subtly shaded images with remarkable realism.
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While the essence of the Amiga's design--the NTSC-synchronous clock and coprocessor circuitry--was elegant, turning it into a working high-volume product was another matter.
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There's that word, elegant, again! Durn, I wonder why those 'old-time' programmers and system developers use it so much, when describing the Amiga's efficient design and implementation, which, by the way, gave it such amazing processing powers, on such a limited budget of resources? Sounds like a post I myself wrote, some time ago, which tried to prove that exact point - that such an approach, logically carried into the future, would have had a highly evolved Amiga still at the vanguard of computer technology...