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Author Topic: Wolfenstein 3D IS technically possible on stock A500 shocker!  (Read 20092 times)

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Offline whabang

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Planar graphics, we has them!

From a CPU perspective, it's a go; the 68000 will most likely perform just as well as an old 286. What else do we have? Memory? I don't know anything about the memory performance of OCS Amigas, or 286 PC's for that matter. I'm sure someone else here can enlighten us, but regardless, I think both platform have enough juice.
Both the Amiga and the 286 will be able to play sounds over DMA (assuming that piece of PC junk has a soundcard), no problem there.

The only difference is the video hardware. I'm no expert, but having to do several writes to fill each pixel, when the PC only needs to do it once seems like major disadvantage for the Miggy. Thus, we need to rely on c2p conversion to get things done at a reasonable speed.

The question is: Can one of you clever coders get blazing fast c2p conversion done on a 68000? Or can you do some miraculous planar 3d engine? If not, we will have to accept that our beloved little miggies were behind even contemporary PC's, at least in some aspects.
Beating the dead horse since 2002.
 

Offline whabang

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Re: Wolfenstein 3D IS technically possible on stock A500 shocker!
« Reply #1 on: January 10, 2011, 02:10:19 PM »
Quote from: Speelgoedmannetje;605122
AFAIK EGA was also planar based.
The Catacomb Abyss uses only ega and has texture mapping just like Wolfenstein 3d.
Yeah, I thought about that a few days ago. Too bad it's not open-source like Wolfenstein is.
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Offline whabang

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Re: Wolfenstein 3D IS technically possible on stock A500 shocker!
« Reply #2 on: January 10, 2011, 07:00:39 PM »
The amount of epeen in this thread is growing rapidly.

/me sits back, grabs popcorn, and waits for someone to bring joyport polling into the equation.
Beating the dead horse since 2002.