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Author Topic: Amiga (CD32) & voxels  (Read 6289 times)

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Offline whabang

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Re: Amiga (CD32) & voxels
« on: November 30, 2003, 04:08:44 PM »
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B00tDisk wrote:
Only very very slowly, and in low resolutions.

Voxel is quite the realization of byte-per-pixel (chunky) display routines that the Amiga isn't very good at, natively.  Now an inexpensive Graffiti external "graphics card" would make it easier.  However I don't think these were ever very popular.

The CD32 would be soemwhat faster, as it has the Akiko-chip for C2P-conversion.
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Offline whabang

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Re: Amiga (CD32) & voxels
« Reply #1 on: November 30, 2003, 04:11:49 PM »
No , it would be a 10% increase at best.

The miggy needs something liek the good ol' SWIW 3D engine. It should run nicely on a 060.
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Offline whabang

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Re: Amiga (CD32) & voxels
« Reply #2 on: November 30, 2003, 04:16:13 PM »
@odin
I allways preferred Aces of the deep... :-)
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Offline whabang

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Re: Amiga (CD32) & voxels
« Reply #3 on: November 30, 2003, 04:17:10 PM »
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Speelgoedmannetje wrote:
@Whabang
Quite dissapointing, that's a lame speed increase

Well, on a 020 it will probably be higher...
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Offline whabang

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Re: Amiga (CD32) & voxels
« Reply #4 on: November 30, 2003, 04:22:55 PM »
The question isn't really about the C2P-conversion. The real problem is to get the chunky data to convert. The 68k-series is simply not enough. :-(
Beating the dead horse since 2002.