mikeymike wrote:
Would you like to explain how opengl32.dll has a dependency on DDRAW.DLL then? Run it through Dependency Checker (available in most MS resource kits, generally freely downloadable) and see for yourself.
If Quake didn't use any hardware acceleration, it wouldn't need to interface with DirectX.
Many display drivers have "fake" OpenGL drivers which basically converts the OpenGL API calls to D3D, or as it seems to be in this case, DirectDraw.
I doubt many Graphics-chip manufacturers write 2D-OpenGL drivers...