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Author Topic: Amiga - a 16bit or 32bit machine?  (Read 19137 times)

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Offline xeron

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Re: Amiga - a 16bit or 32bit machine?
« on: June 23, 2009, 04:17:39 PM »
Quote from: Speelgoedmannetje;513033
for not rendering those polygons which aren't visible.


I imagine most 3D engines that run on the PS2 do backface culling, at the very least. There are many, many methods to throw away non-visible polygons, and leaving it until the hardware is about to render them is not a good idea. Really, you want to throw away non-visible polygons as early as possible.
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