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Author Topic: Duke Nukem Speed issue  (Read 5342 times)

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Offline xeron

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Re: Duke Nukem Speed issue
« on: October 02, 2003, 10:17:24 AM »
I used to use Oxypatcher, but it stopped working when I upgraded to OS3.9, and I couldn't be bothered to figure out why, so I stopped using it. I'll give Muredox a try.
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Offline xeron

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Re: Duke Nukem Speed issue
« Reply #1 on: October 02, 2003, 07:15:35 PM »
Ooh! I installed MuRedox, and now Duke runs a LOT faster... its completely playable now. At the default size (fullscreen, except status bar), it averages 20FPS, and gets 46FPS if I face a wall. Mirrors and overlay text give that a big hit, though. If I shrink the window right down (not that I need to; its perfectly playable fullscreen), I get nearly 80FPS facing a wall, and 60 odd average.

My setup is A4000, Cyberstorm MkIII 060/50, Mediator 4000, Voodoo 3, Repulse soundcard via AHI. It works great!
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Offline xeron

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Re: Duke Nukem Speed issue
« Reply #2 on: October 02, 2003, 08:20:18 PM »
Ahhh but Mac duke doesn't feel the same. The engine isn't quite right. This is *proper* duke. Plus, the Mac didn't get Atomic edition. PLUS I don't have to install Shapeshifter, a Mac ROM, MacOS...
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Offline xeron

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Re: Duke Nukem Speed issue
« Reply #3 on: October 02, 2003, 08:33:28 PM »
*PLUS* I don't own acopy of Mac Duke Nukem 3D.
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