If you're going to make a new "kick-ass" Amiga emulation from the ground up; make sure its designed to be cycle-exact (for all chips) from the start, with correct priorities for bitplane, copper, blitter, sound, sprite, and processor DMA.
Emulating the Amiga is not as simple as emulating a spectrum, or even Atari ST for that matter. The Amiga has a unified memory architecture, where several chips can DMA to and from [chip] ram. It has taken many, many years of work with very talented programmers to get UAE to a state were most demos and games work, due in no small part to the interactions, and timing of interactions between these chips. The only way your emulator would have any advantage is if everything is cycle-exact.