Welcome, Guest. Please login or register.

Author Topic: Alien Breed 3D, stuck on level 8, Test Area Gamma  (Read 4416 times)

Description:

0 Members and 1 Guest are viewing this topic.

Offline xeron

  • Hero Member
  • *****
  • Join Date: Mar 2002
  • Posts: 2533
    • Show all replies
    • http://www.petergordon.org.uk
Re: Alien Breed 3D, stuck on level 8, Test Area Gamma
« on: May 01, 2007, 04:18:22 PM »
Out of interest, are you using PatchAB3D?
Playstation Network ID: xeron6
 

Offline xeron

  • Hero Member
  • *****
  • Join Date: Mar 2002
  • Posts: 2533
    • Show all replies
    • http://www.petergordon.org.uk
Re: Alien Breed 3D, stuck on level 8, Test Area Gamma
« Reply #1 on: May 24, 2007, 12:43:46 PM »
Quote

HardStep wrote:
Yes, I'm using it, but have been unable to save the controls.


Weird. Have you tried setting up your preferred controls in the prefs GUI and saving them there?

Quote

I quess PatchAB3D doesn't support the 8channel abd.pk?


Probably not. I might release the PatchAB3D sources so that others can adapt them, or maybe integrate them into the WHDLoad slave.
Playstation Network ID: xeron6
 

Offline xeron

  • Hero Member
  • *****
  • Join Date: Mar 2002
  • Posts: 2533
    • Show all replies
    • http://www.petergordon.org.uk
Re: Alien Breed 3D, stuck on level 8, Test Area Gamma
« Reply #2 on: May 24, 2007, 12:44:50 PM »
Quote

I often wondered, if that was possible, so, in theory, was an RTG patch for it. That said, I got the impression the final game used a ropey 12-bit truecolour copper hack in the end...


Well, anything is possible, but I think an RTG patch is beyond my capabilities.
Playstation Network ID: xeron6
 

Offline xeron

  • Hero Member
  • *****
  • Join Date: Mar 2002
  • Posts: 2533
    • Show all replies
    • http://www.petergordon.org.uk
Re: Alien Breed 3D, stuck on level 8, Test Area Gamma
« Reply #3 on: May 24, 2007, 01:39:30 PM »
@Karlos
The sources for both AB3D and AB3D2 are on aminet. However, to give you an idea of how horrible they are, I found my sparsly commented disassembly of AB3D *far* easier to understand and navigate than the actual source code ;-)
Playstation Network ID: xeron6