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Author Topic: Doom & AB3D  (Read 5854 times)

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Offline xeron

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Re: Doom & AB3D
« on: March 13, 2003, 10:04:29 AM »
AB3D 1 was incredibly low resolution. It made Doom look high resolution, BUT if you can get past that you'll find it is one of the most fun first person shooters ever written (especially if you use my patch to improve the controls).

AB3D 2: TKG was technically superior, but the gameplay suffered, imho.
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Offline xeron

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Re: Doom & AB3D
« Reply #1 on: March 13, 2003, 05:07:05 PM »
Quote

I  dunno about anybody else, but I found the RTG patch pretty flaky


Having routed through a disassembly of AB3D, and the actual sources of both AB3D and AB3D II, its amazing it works at all :-D There is some seriously bad coding practices in there (no offence to the AB3D dev team though; they did make a great game).

Incidentally, the WHDLoad installer for AB3D fixes a few bugs and lets you quit back to the OS. I'm going to send the source of my patch to the author of the WHDLoad installer this evening in the hope that he will integrate them.
Playstation Network ID: xeron6